[nnm] No Nonsense Math 0.5.0
A No-Nonsense, C++ 17, single-header-only Math library geared towards graphics programming.
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nnm::Basis3< Real > Member List

This is the complete list of members for nnm::Basis3< Real >, including all inherited members.

approx_equal(const Basis3 &other) constnnm::Basis3< Real >inline
at(const uint8_t column) constnnm::Basis3< Real >inline
at(const uint8_t column)nnm::Basis3< Real >inline
at(const uint8_t column, const uint8_t row) constnnm::Basis3< Real >inline
at(const uint8_t column, const uint8_t row)nnm::Basis3< Real >inline
Basis3()nnm::Basis3< Real >inline
Basis3(const Basis3< Other > &basis)nnm::Basis3< Real >inlineexplicit
Basis3(const Matrix3< Real > &matrix)nnm::Basis3< Real >inlineexplicit
determinant() constnnm::Basis3< Real >inline
from_rotation_axis_angle(const Vector3< Real > &axis, const Real angle)nnm::Basis3< Real >inlinestatic
from_rotation_quaternion(const Quaternion< Real > &quaternion)nnm::Basis3< Real >inlinestatic
from_scale(const Vector3< Real > &factor)nnm::Basis3< Real >inlinestatic
from_shear_x(const Real factor_y, const Real factor_z)nnm::Basis3< Real >inlinestatic
from_shear_y(const Real factor_x, const Real factor_z)nnm::Basis3< Real >inlinestatic
from_shear_z(const Real factor_x, const Real factor_y)nnm::Basis3< Real >inlinestatic
inverse() constnnm::Basis3< Real >inline
matrixnnm::Basis3< Real >
operator!=(const Basis3 &other) constnnm::Basis3< Real >inline
operator<(const Basis3 &other) constnnm::Basis3< Real >inline
operator==(const Basis3 &other) constnnm::Basis3< Real >inline
operator[](const uint8_t index) constnnm::Basis3< Real >inline
operator[](const uint8_t index)nnm::Basis3< Real >inline
rotate_axis_angle(const Vector3< Real > &axis, const Real angle) constnnm::Basis3< Real >inline
rotate_axis_angle_local(const Vector3< Real > &axis, const Real angle) constnnm::Basis3< Real >inline
rotate_quaternion(const Quaternion< Real > &quaternion) constnnm::Basis3< Real >inline
rotate_quaternion_local(const Quaternion< Real > &quaternion) constnnm::Basis3< Real >inline
scale(const Vector3< Real > &factor) constnnm::Basis3< Real >inline
scale_local(const Vector3< Real > &factor) constnnm::Basis3< Real >inline
shear_x(const Real factor_y, const Real factor_z) constnnm::Basis3< Real >inline
shear_x_local(const Real factor_y, const Real factor_z) constnnm::Basis3< Real >inline
shear_y(const Real factor_x, const Real factor_z) constnnm::Basis3< Real >inline
shear_y_local(const Real factor_x, const Real factor_z) constnnm::Basis3< Real >inline
shear_z(const Real factor_x, const Real factor_y) constnnm::Basis3< Real >inline
shear_z_local(const Real factor_x, const Real factor_y) constnnm::Basis3< Real >inline
trace() constnnm::Basis3< Real >inline
transform(const Basis3 &by) constnnm::Basis3< Real >inline
transform_local(const Basis3 &by) constnnm::Basis3< Real >inline
unchecked_inverse() constnnm::Basis3< Real >inline
valid() constnnm::Basis3< Real >inline