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[nnm] No Nonsense Math 0.5.0
A No-Nonsense, C++ 17, single-header-only Math library geared towards graphics programming.
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This is the complete list of members for nnm::Basis3< Real >, including all inherited members.
| approx_equal(const Basis3 &other) const | nnm::Basis3< Real > | inline |
| at(const uint8_t column) const | nnm::Basis3< Real > | inline |
| at(const uint8_t column) | nnm::Basis3< Real > | inline |
| at(const uint8_t column, const uint8_t row) const | nnm::Basis3< Real > | inline |
| at(const uint8_t column, const uint8_t row) | nnm::Basis3< Real > | inline |
| Basis3() | nnm::Basis3< Real > | inline |
| Basis3(const Basis3< Other > &basis) | nnm::Basis3< Real > | inlineexplicit |
| Basis3(const Matrix3< Real > &matrix) | nnm::Basis3< Real > | inlineexplicit |
| determinant() const | nnm::Basis3< Real > | inline |
| from_rotation_axis_angle(const Vector3< Real > &axis, const Real angle) | nnm::Basis3< Real > | inlinestatic |
| from_rotation_quaternion(const Quaternion< Real > &quaternion) | nnm::Basis3< Real > | inlinestatic |
| from_scale(const Vector3< Real > &factor) | nnm::Basis3< Real > | inlinestatic |
| from_shear_x(const Real factor_y, const Real factor_z) | nnm::Basis3< Real > | inlinestatic |
| from_shear_y(const Real factor_x, const Real factor_z) | nnm::Basis3< Real > | inlinestatic |
| from_shear_z(const Real factor_x, const Real factor_y) | nnm::Basis3< Real > | inlinestatic |
| inverse() const | nnm::Basis3< Real > | inline |
| matrix | nnm::Basis3< Real > | |
| operator!=(const Basis3 &other) const | nnm::Basis3< Real > | inline |
| operator<(const Basis3 &other) const | nnm::Basis3< Real > | inline |
| operator==(const Basis3 &other) const | nnm::Basis3< Real > | inline |
| operator[](const uint8_t index) const | nnm::Basis3< Real > | inline |
| operator[](const uint8_t index) | nnm::Basis3< Real > | inline |
| rotate_axis_angle(const Vector3< Real > &axis, const Real angle) const | nnm::Basis3< Real > | inline |
| rotate_axis_angle_local(const Vector3< Real > &axis, const Real angle) const | nnm::Basis3< Real > | inline |
| rotate_quaternion(const Quaternion< Real > &quaternion) const | nnm::Basis3< Real > | inline |
| rotate_quaternion_local(const Quaternion< Real > &quaternion) const | nnm::Basis3< Real > | inline |
| scale(const Vector3< Real > &factor) const | nnm::Basis3< Real > | inline |
| scale_local(const Vector3< Real > &factor) const | nnm::Basis3< Real > | inline |
| shear_x(const Real factor_y, const Real factor_z) const | nnm::Basis3< Real > | inline |
| shear_x_local(const Real factor_y, const Real factor_z) const | nnm::Basis3< Real > | inline |
| shear_y(const Real factor_x, const Real factor_z) const | nnm::Basis3< Real > | inline |
| shear_y_local(const Real factor_x, const Real factor_z) const | nnm::Basis3< Real > | inline |
| shear_z(const Real factor_x, const Real factor_y) const | nnm::Basis3< Real > | inline |
| shear_z_local(const Real factor_x, const Real factor_y) const | nnm::Basis3< Real > | inline |
| trace() const | nnm::Basis3< Real > | inline |
| transform(const Basis3 &by) const | nnm::Basis3< Real > | inline |
| transform_local(const Basis3 &by) const | nnm::Basis3< Real > | inline |
| unchecked_inverse() const | nnm::Basis3< Real > | inline |
| valid() const | nnm::Basis3< Real > | inline |