[nnm] No Nonsense Math 0.5.0
A No-Nonsense, C++ 17, single-header-only Math library geared towards graphics programming.
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This is the complete list of members for nnm::Transform3< Real >, including all inherited members.
affine() const | nnm::Transform3< Real > | inline |
approx_equal(const Transform3 &other) const | nnm::Transform3< Real > | inline |
at(const uint8_t column) const | nnm::Transform3< Real > | inline |
at(const uint8_t column) | nnm::Transform3< Real > | inline |
at(const uint8_t column, const uint8_t row) const | nnm::Transform3< Real > | inline |
at(const uint8_t column, const uint8_t row) | nnm::Transform3< Real > | inline |
basis() const | nnm::Transform3< Real > | inline |
determinant() const | nnm::Transform3< Real > | inline |
from_basis(const Basis3< Real > &basis) | nnm::Transform3< Real > | inlinestatic |
from_basis_translation(const Basis3< Real > &basis, const Vector3< Real > &translation) | nnm::Transform3< Real > | inlinestatic |
from_orthographic_left_hand_0to1(const Real left, const Real right, const Real bottom, const Real top, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_orthographic_left_hand_neg1to1(const Real left, const Real right, const Real bottom, const Real top, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_orthographic_right_hand_0to1(const Real left, const Real right, const Real bottom, const Real top, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_orthographic_right_hand_neg1to1(const Real left, const Real right, const Real bottom, const Real top, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_perspective_left_hand_0to1(const Real fov, const Real aspect_ratio, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_perspective_left_hand_neg1to1(const Real fov, const Real aspect_ratio, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_perspective_right_hand_0to1(const Real fov, const Real aspect_ratio, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_perspective_right_hand_neg1to1(const Real fov, const Real aspect_ratio, const Real near_clip, const Real far_clip) | nnm::Transform3< Real > | inlinestatic |
from_rotation_axis_angle(const Vector3< Real > &axis, const Real angle) | nnm::Transform3< Real > | inlinestatic |
from_rotation_quaternion(const Quaternion< Real > &quaternion) | nnm::Transform3< Real > | inlinestatic |
from_scale(const Vector3< Real > &factor) | nnm::Transform3< Real > | inlinestatic |
from_shear_x(const Real factor_y, const Real factor_z) | nnm::Transform3< Real > | inlinestatic |
from_shear_y(const Real factor_x, const Real factor_z) | nnm::Transform3< Real > | inlinestatic |
from_shear_z(const Real factor_x, const Real factor_y) | nnm::Transform3< Real > | inlinestatic |
from_translation(const Vector3< Real > &translation) | nnm::Transform3< Real > | inlinestatic |
inverse() const | nnm::Transform3< Real > | inline |
matrix | nnm::Transform3< Real > | |
operator!=(const Transform3 &other) const | nnm::Transform3< Real > | inline |
operator<(const Transform3 &other) const | nnm::Transform3< Real > | inline |
operator==(const Transform3 &other) const | nnm::Transform3< Real > | inline |
operator[](const uint8_t column) const | nnm::Transform3< Real > | inline |
operator[](const uint8_t column) | nnm::Transform3< Real > | inline |
rotate_axis_angle(const Vector3< Real > &axis, const Real angle) const | nnm::Transform3< Real > | inline |
rotate_axis_angle_local(const Vector3< Real > &axis, const Real angle) const | nnm::Transform3< Real > | inline |
rotate_quaternion(const Quaternion< Real > &quaternion) const | nnm::Transform3< Real > | inline |
rotate_quaternion_local(const Quaternion< Real > &quaternion) const | nnm::Transform3< Real > | inline |
scale(const Vector3< Real > &factor) const | nnm::Transform3< Real > | inline |
scale_local(const Vector3< Real > &factor) const | nnm::Transform3< Real > | inline |
shear_x(const Real factor_y, const Real factor_z) const | nnm::Transform3< Real > | inline |
shear_x_local(const Real factor_y, const Real factor_z) const | nnm::Transform3< Real > | inline |
shear_y(const Real factor_x, const Real factor_z) const | nnm::Transform3< Real > | inline |
shear_y_local(const Real factor_x, const Real factor_z) const | nnm::Transform3< Real > | inline |
shear_z(const Real factor_x, const Real factor_y) const | nnm::Transform3< Real > | inline |
shear_z_local(const Real factor_x, const Real factor_y) const | nnm::Transform3< Real > | inline |
trace() const | nnm::Transform3< Real > | inline |
transform(const Transform3 &by) const | nnm::Transform3< Real > | inline |
Transform3() | nnm::Transform3< Real > | inline |
Transform3(const Transform3< Other > &transform) | nnm::Transform3< Real > | inlineexplicit |
Transform3(const Matrix4< Real > &matrix) | nnm::Transform3< Real > | inlineexplicit |
transform_local(const Transform3 &by) const | nnm::Transform3< Real > | inline |
translate(const Vector3< Real > &offset) const | nnm::Transform3< Real > | inline |
translate_local(const Vector3< Real > &offset) const | nnm::Transform3< Real > | inline |
translation() const | nnm::Transform3< Real > | inline |
unchecked_inverse() const | nnm::Transform3< Real > | inline |
valid() const | nnm::Transform3< Real > | inline |