abs() const | nnm::Vector4< Real > | inline |
abs_max() const | nnm::Vector4< Real > | inline |
abs_max_index() const | nnm::Vector4< Real > | inline |
abs_min() const | nnm::Vector4< Real > | inline |
abs_min_index() const | nnm::Vector4< Real > | inline |
all(const Real value) | nnm::Vector4< Real > | inlinestatic |
approx_equal(const Vector4 &other) const | nnm::Vector4< Real > | inline |
approx_zero() const | nnm::Vector4< Real > | inline |
at(const uint8_t index) const | nnm::Vector4< Real > | inline |
at(const uint8_t index) | nnm::Vector4< Real > | inline |
axis_w() | nnm::Vector4< Real > | inlinestatic |
axis_x() | nnm::Vector4< Real > | inlinestatic |
axis_y() | nnm::Vector4< Real > | inlinestatic |
axis_z() | nnm::Vector4< Real > | inlinestatic |
begin() const | nnm::Vector4< Real > | inline |
begin() | nnm::Vector4< Real > | inline |
ceil() const | nnm::Vector4< Real > | inline |
clamp(const Vector4 &min, const Vector4 &max) const | nnm::Vector4< Real > | inline |
clamp_length(const Real min, const Real max) const | nnm::Vector4< Real > | inline |
dot(const Vector4 &other) const | nnm::Vector4< Real > | inline |
end() const | nnm::Vector4< Real > | inline |
end() | nnm::Vector4< Real > | inline |
floor() const | nnm::Vector4< Real > | inline |
from_quaternion(const Quaternion< Real > &quaternion) | nnm::Vector4< Real > | static |
inverse() const | nnm::Vector4< Real > | inline |
length() const | nnm::Vector4< Real > | inline |
length_sqrd() const | nnm::Vector4< Real > | inline |
lerp(const Vector4 &to, const Real weight) const | nnm::Vector4< Real > | inline |
lerp_clamped(const Vector4 &to, const Real weight) const | nnm::Vector4< Real > | inline |
max() const | nnm::Vector4< Real > | inline |
max_index() const | nnm::Vector4< Real > | inline |
min() const | nnm::Vector4< Real > | inline |
min_index() const | nnm::Vector4< Real > | inline |
normalize() const | nnm::Vector4< Real > | inline |
one() | nnm::Vector4< Real > | inlinestatic |
operator bool() const | nnm::Vector4< Real > | inlineexplicit |
operator!=(const Vector4 &other) const | nnm::Vector4< Real > | inline |
operator*(const Vector4 &other) const | nnm::Vector4< Real > | inline |
operator*(const Matrix4< Real > &matrix) const | nnm::Vector4< Real > | |
operator*(const Real value) const | nnm::Vector4< Real > | inline |
operator*=(const Vector4 &other) | nnm::Vector4< Real > | inline |
operator*=(const Real value) | nnm::Vector4< Real > | inline |
operator+(const Vector4 &other) const | nnm::Vector4< Real > | inline |
operator+() const | nnm::Vector4< Real > | inline |
operator+=(const Vector4 &other) | nnm::Vector4< Real > | inline |
operator-(const Vector4 &other) const | nnm::Vector4< Real > | inline |
operator-() const | nnm::Vector4< Real > | inline |
operator-=(const Vector4 &other) | nnm::Vector4< Real > | inline |
operator/(const Vector4 &other) const | nnm::Vector4< Real > | inline |
operator/(const Real value) const | nnm::Vector4< Real > | inline |
operator/=(const Vector4 &other) | nnm::Vector4< Real > | inline |
operator/=(const Real value) | nnm::Vector4< Real > | inline |
operator<(const Vector4 &other) const | nnm::Vector4< Real > | inline |
operator==(const Vector4 &other) const | nnm::Vector4< Real > | inline |
operator[](const uint8_t index) const | nnm::Vector4< Real > | inline |
operator[](const uint8_t index) | nnm::Vector4< Real > | inline |
outer(const Vector4 &other) const | nnm::Vector4< Real > | |
round() const | nnm::Vector4< Real > | inline |
transform(const Transform3< Real > &by) const | nnm::Vector4< Real > | |
transform_at(const Vector3< Real > &origin, const Transform3< Real > &by) const | nnm::Vector4< Real > | |
Vector4() | nnm::Vector4< Real > | inline |
Vector4(const Vector4< Other > &vector) | nnm::Vector4< Real > | inlineexplicit |
Vector4(const Vector2< Real > &vector, const Real z, const Real w) | nnm::Vector4< Real > | inline |
Vector4(const Vector3< Real > &vector, const Real w) | nnm::Vector4< Real > | inline |
Vector4(const Real x, const Real y, const Real z, const Real w) | nnm::Vector4< Real > | inline |
w | nnm::Vector4< Real > | |
x | nnm::Vector4< Real > | |
xy() const | nnm::Vector4< Real > | inline |
xyz() const | nnm::Vector4< Real > | inline |
y | nnm::Vector4< Real > | |
z | nnm::Vector4< Real > | |
zero() | nnm::Vector4< Real > | inlinestatic |