| abs() const | nnm::Vector4< Real > | inline |
| abs_max() const | nnm::Vector4< Real > | inline |
| abs_max_index() const | nnm::Vector4< Real > | inline |
| abs_min() const | nnm::Vector4< Real > | inline |
| abs_min_index() const | nnm::Vector4< Real > | inline |
| all(const Real value) | nnm::Vector4< Real > | inlinestatic |
| approx_equal(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| approx_zero() const | nnm::Vector4< Real > | inline |
| at(const uint8_t index) const | nnm::Vector4< Real > | inline |
| at(const uint8_t index) | nnm::Vector4< Real > | inline |
| axis_w() | nnm::Vector4< Real > | inlinestatic |
| axis_x() | nnm::Vector4< Real > | inlinestatic |
| axis_y() | nnm::Vector4< Real > | inlinestatic |
| axis_z() | nnm::Vector4< Real > | inlinestatic |
| begin() const | nnm::Vector4< Real > | inline |
| begin() | nnm::Vector4< Real > | inline |
| ceil() const | nnm::Vector4< Real > | inline |
| clamp(const Vector4 &min, const Vector4 &max) const | nnm::Vector4< Real > | inline |
| clamp_length(const Real min, const Real max) const | nnm::Vector4< Real > | inline |
| dot(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| end() const | nnm::Vector4< Real > | inline |
| end() | nnm::Vector4< Real > | inline |
| floor() const | nnm::Vector4< Real > | inline |
| from_quaternion(const Quaternion< Real > &quaternion) | nnm::Vector4< Real > | static |
| inverse() const | nnm::Vector4< Real > | inline |
| length() const | nnm::Vector4< Real > | inline |
| length_sqrd() const | nnm::Vector4< Real > | inline |
| lerp(const Vector4 &to, const Real weight) const | nnm::Vector4< Real > | inline |
| lerp_clamped(const Vector4 &to, const Real weight) const | nnm::Vector4< Real > | inline |
| max() const | nnm::Vector4< Real > | inline |
| max_index() const | nnm::Vector4< Real > | inline |
| min() const | nnm::Vector4< Real > | inline |
| min_index() const | nnm::Vector4< Real > | inline |
| normalize() const | nnm::Vector4< Real > | inline |
| one() | nnm::Vector4< Real > | inlinestatic |
| operator bool() const | nnm::Vector4< Real > | inlineexplicit |
| operator!=(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| operator*(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| operator*(const Matrix4< Real > &matrix) const | nnm::Vector4< Real > | |
| operator*(const Real value) const | nnm::Vector4< Real > | inline |
| operator*=(const Vector4 &other) | nnm::Vector4< Real > | inline |
| operator*=(const Real value) | nnm::Vector4< Real > | inline |
| operator+(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| operator+() const | nnm::Vector4< Real > | inline |
| operator+=(const Vector4 &other) | nnm::Vector4< Real > | inline |
| operator-(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| operator-() const | nnm::Vector4< Real > | inline |
| operator-=(const Vector4 &other) | nnm::Vector4< Real > | inline |
| operator/(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| operator/(const Real value) const | nnm::Vector4< Real > | inline |
| operator/=(const Vector4 &other) | nnm::Vector4< Real > | inline |
| operator/=(const Real value) | nnm::Vector4< Real > | inline |
| operator<(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| operator==(const Vector4 &other) const | nnm::Vector4< Real > | inline |
| operator[](const uint8_t index) const | nnm::Vector4< Real > | inline |
| operator[](const uint8_t index) | nnm::Vector4< Real > | inline |
| outer(const Vector4 &other) const | nnm::Vector4< Real > | |
| round() const | nnm::Vector4< Real > | inline |
| transform(const Transform3< Real > &by) const | nnm::Vector4< Real > | |
| transform_at(const Vector3< Real > &origin, const Transform3< Real > &by) const | nnm::Vector4< Real > | |
| Vector4() | nnm::Vector4< Real > | inline |
| Vector4(const Vector4< Other > &vector) | nnm::Vector4< Real > | inlineexplicit |
| Vector4(const Vector2< Real > &vector, const Real z, const Real w) | nnm::Vector4< Real > | inline |
| Vector4(const Vector3< Real > &vector, const Real w) | nnm::Vector4< Real > | inline |
| Vector4(const Real x, const Real y, const Real z, const Real w) | nnm::Vector4< Real > | inline |
| w | nnm::Vector4< Real > | |
| x | nnm::Vector4< Real > | |
| xy() const | nnm::Vector4< Real > | inline |
| xyz() const | nnm::Vector4< Real > | inline |
| y | nnm::Vector4< Real > | |
| z | nnm::Vector4< Real > | |
| zero() | nnm::Vector4< Real > | inlinestatic |