[nnm] No Nonsense Math
0.5.0
A No-Nonsense, C++ 17, single-header-only Math library geared towards graphics programming.
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Here is a list of all functions with links to the classes they belong to:
- a -
abs() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
abs_max() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
abs_max_index() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
abs_min() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
abs_min_index() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
adjugate() :
nnm::Matrix2< Real >
,
nnm::Matrix3< Real >
,
nnm::Matrix4< Real >
affine() :
nnm::Transform2< Real >
,
nnm::Transform3< Real >
all() :
nnm::Matrix2< Real >
,
nnm::Matrix3< Real >
,
nnm::Matrix4< Real >
,
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
angle() :
nnm::Quaternion< Real >
,
nnm::Vector3< Real >
angle_between() :
nnm::Vector2< Real >
angle_to() :
nnm::Quaternion< Real >
,
nnm::Vector2< Real >
approx_equal() :
nnm::Basis2< Real >
,
nnm::Basis3< Real >
,
nnm::Matrix2< Real >
,
nnm::Matrix3< Real >
,
nnm::Matrix4< Real >
,
nnm::Quaternion< Real >
,
nnm::Transform2< Real >
,
nnm::Transform3< Real >
,
nnm::Vector2< Real >
,
nnm::Vector3< Real >
,
nnm::Vector4< Real >
approx_zero() :
nnm::Matrix2< Real >
,
nnm::Matrix3< Real >
,
nnm::Matrix4< Real >
,
nnm::Vector2< Real >
,
nnm::Vector3< Real >
,
nnm::Vector4< Real >
arbitrary_perpendicular() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
aspect_ratio() :
nnm::Vector2< Real >
at() :
nnm::Basis2< Real >
,
nnm::Basis3< Real >
,
nnm::Matrix2< Real >
,
nnm::Matrix3< Real >
,
nnm::Matrix4< Real >
,
nnm::Quaternion< Real >
,
nnm::Transform2< Real >
,
nnm::Transform3< Real >
,
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
axis() :
nnm::Quaternion< Real >
axis_to() :
nnm::Quaternion< Real >
axis_w() :
nnm::Vector4< Real >
axis_x() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
axis_y() :
nnm::Vector2< Real >
,
nnm::Vector2i< Int >
,
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
axis_z() :
nnm::Vector3< Real >
,
nnm::Vector3i< Int >
,
nnm::Vector4< Real >
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